This time I managed to get the retopology of all the small pieces finished. I also UVed the whole piece.
I'm planning for her to have a total of 2 maps, and she'll be textured in PBR, but before I start texturing her, I'll need to bake out her normal maps. Still got quite a bit of work on this, but I'll be on the grind.
Just a little info:
She ended up being just over 20k tris. This is a bit higher than I usually go, but I really wanted to model out some finer details/make this a higher detail piece. We'll see how it goes.