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Kat Yu - 3D Artist

Zhul-Thun Progress 

5/25/2014

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This is my final submission for Character and Hero Props modeling.


This model was MUCH higher poly than my first character, Leera, and the process of retopologizing it, rather than creating a base mesh, proved to be an incredible challenge.  The amount of detail, and things I needed in order to accommodate for all of it, was something I hadn't anticipated.  Additionally, this character is actually the first time I have retopologized anything (the program that I ended up using to do so was Modo, which is a very intuitive program in terms of retopologizing, so I can see myself using it again).  The piece includes many small spiked pieces as well as negative spaces/holes that were so difficult to get into.


Just for records sake, this particular class proved to be indescribably difficult and stressful due to certain "mishaps" and miscommunications I had with the replacement instructor.  I had hoped for a much more completed piece.


That being said, this texture is NOT finished, and the piece is still a WIP.  I intend on either continuing the texture or starting over altogether.
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