Lead Artist — Horizon Venues 2.0
Built the experience from the ground up: visual identity, environmental storytelling, and social atmosphere for live events, including Facebook Connect.
Built the experience from the ground up: visual identity, environmental storytelling, and social atmosphere for live events, including Facebook Connect.
Platform Spatial Design
I contributed to early platform exploration and spatial prototyping — iterating on venue layouts, architectural block-ins, and floorplan concepts to support both usability and spectacle. Some of the elements that were explored included seating layouts, sightline and visibility, areas of interest, and spatial flow.
I contributed to early platform exploration and spatial prototyping — iterating on venue layouts, architectural block-ins, and floorplan concepts to support both usability and spectacle. Some of the elements that were explored included seating layouts, sightline and visibility, areas of interest, and spatial flow.
Facebook Connect 2020 — Avatar Apparel Activation
To support social engagement during Facebook Connect (virtual), our team introduced event-exclusive avatar apparel, designed to be topical conversation starters. These were the explorations and the final output:
To support social engagement during Facebook Connect (virtual), our team introduced event-exclusive avatar apparel, designed to be topical conversation starters. These were the explorations and the final output:
2D Mock Ups
In-App Final Assets
Avatar Crowd Systems
Visual tuning of avatar crowd LODs — ensuring large social gatherings maintained visual clarity and performance while preserving character readability.
Visual tuning of avatar crowd LODs — ensuring large social gatherings maintained visual clarity and performance while preserving character readability.
In the Media
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WingStrikers
Lead Artist — WingStrikers
Joined mid-development as Lead Artist on one of the first internally developed Horizon games.
Joined mid-development as Lead Artist on one of the first internally developed Horizon games.
Environment & Lighting Direction
I revamped the lighting and atmospheric treatment across the full game map — refining mood, visibility, and gameplay readability while enhancing visual cohesion.
This included surfacing and coloring all environment assets using vertex techniques, balancing performance constraints with stylistic clarity.
I revamped the lighting and atmospheric treatment across the full game map — refining mood, visibility, and gameplay readability while enhancing visual cohesion.
This included surfacing and coloring all environment assets using vertex techniques, balancing performance constraints with stylistic clarity.
In-Game Renders of Final Lighting and Model Re-work
Promotional Imagery
Marketing screenshots used for promotional campaigns and major showcase moments, including Oculus Connect presentations:
Marketing screenshots used for promotional campaigns and major showcase moments, including Oculus Connect presentations:
Marketing Art for OC6
In the Media
Wingstrikers was featured in the Oculus Connect keynote, demonstrating early platform gaming experiences.
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