Avatars
About:
When I joined AltspaceVR, the team was just starting to ramp up on avatar explorations for social VR and were interested in creating a new line of avatars - ones that were more friendly and inviting than the existing robot avatars. We explored a wide range of avatar styles and designs, testing them in in-engine and in VR to see what felt right, and ended up moving forward with the "Rubenoid" and "robot head" designs. Ultimately, these were the ones we thought were suitable for the social VR space; They were friendly, approachable, stayed far away from the uncanny valley, but still had a sense of presence when approached:
When I joined AltspaceVR, the team was just starting to ramp up on avatar explorations for social VR and were interested in creating a new line of avatars - ones that were more friendly and inviting than the existing robot avatars. We explored a wide range of avatar styles and designs, testing them in in-engine and in VR to see what felt right, and ended up moving forward with the "Rubenoid" and "robot head" designs. Ultimately, these were the ones we thought were suitable for the social VR space; They were friendly, approachable, stayed far away from the uncanny valley, but still had a sense of presence when approached:
As time went on, we started bringing in some amazing and well-known talent. Inevitably, there was a demand to create customized versions of the Rubenoid that resembled the talent who would be driving them, but *also* that stuck with the theme and aesthetic of the Rubenoid base design so they looked like they belonged in our Altspace universe.
These are some of the talent we partnered with as well as the custom avatars I was able to create for them!
These are some of the talent we partnered with as well as the custom avatars I was able to create for them!
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