• 3D Portfolio
  • 2D Works
  • Info/Resume
  • Blog
Kat Yu - 3D Artist
Picture

Contact

If you have any questions, please feel free to contact me through this page, or send e-mails to Kat@Kat-Yu.com

Resume

Kat Yu Resume
File Size: 1112 kb
File Type: pdf
Download File


Skills

Proficient:
Autodesk Maya, 3D Coat
, Unity, Adobe Photoshop, Pixologic ZBrush, Headus UV Layout, Marmoset Toolbag, Perforce

Experienced:
Foundry Modo, Unreal Engine, XNormal


Experience
Facebook - Sept 2017 - Current
3D Artist
  • Created content for VR first experiences offering optimum performance, visual quality, and overall experience for both desktop and standalone VR headsets
  • Developed high-quality avatar asset, including hair meshes, UVs, and texture explorations for the launch of Avatars 2.0 for Facebook Spaces
  • Used Unity to create projects from the ground-up, iterating on ideas and concepts throughout the design cycle, and optimizing performance for the target platform
  • Cross-collaborated with designers and engineers to ensure that art creation harmonized with core functionalities and design features of any given project
  • Collaborated with art director and concept artists to ensure style, vision, and feel were maintained throughout all phases of the project
  • Led multiple team efforts, alongside art producer, to define art phases, and plan out and assign tasks towards milestone goals
  • Provided feedback for technical artists in order to streamline artist tools and optimize artist efficiency
  • Created and maintained artist/non-engineer onboarding documentation that covered setup procedures within the specific infrastructure of the product, and led to improved team productivity

AltspaceVR - August 2015 - July 2017
3D Artist
  • Created all talent/celebrity custom avatars, making sure to maintain the art style of each avatar series, as well as satisfying the requests from partners
  • Ensured that the latest avatar customization system was designed to support artists needs, keeping hobbyists, professionals, and partners in mind
  • Created the “Geo Campfire” environment: a highly active and heavily populated persistent space, and the first experimentation with a non-realistic art style
  • Frequented cross-department collaborations with Marketing, Engineering, Design, and Business Development for items such as promo creation, SDK support, systems creation, and partnerships
  • Communicated directly with various partners on single IPs for large scale events
  • Created a wide range of props and integrated them into “native resource” system, which supported partner events, as well as SDK growth
  • Undertook Unity performance optimizations between PC and Mobile. Familiar with limits of draw calls, vertex count, material management, culling. Made necessary changes to all art-related assets​
  • Collaborated with concept artists and engineers to create and test avatars of varying aesthetics that were suitable for the VR space
  • Optimized existing avatars for better performance

Sketchy Panda Games - Jul 2015 – Sept 2015
Contract 3D Character Artist
  • Created all character models and textures, as well as bringing into Unity
  • Collaborated closely with art director and concept artist to tailor aesthetic

The Foundry - Feb 2015 – May 2015
3D Artist Intern
  • Created game art assets using The Foundry software, including Modo and Mari
  • Modeled high-res game assets for company project: Sci-fi Doom mod
  • Provided assets for software testing and quality assurance

Education

Academy of Art University, San Francisco, CA Sep 2012 – May 2015
  • MFA, Emphasis of study in 3D Character Art

School of the Art Institute of Chicago, Chicago, IL Jan 2007 – Jun 2010
  • BFA, Emphasis of study in 3D Arts

Volunteer

Game Developers Conference – Conference Associate Mar 2014, Mar 2015
Casual Connect – Session Hall Helper Jul 2014