KAT YU ART
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  • AltspaceVR
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  • Meta Avatars 1.0
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KAT YU ART
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Downloadable Resume
kat_yu_resume.pdf
File Size: 518 kb
File Type: pdf
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SKILLS
Styling & Fashion Direction
  • Concept Styling & Look Building
  • ​Seasonal Collections & Visual Language
  • Silhouette, Fit & Proportion
  • Color Stories & Mood Boards
  • Apparel, Accessories & Footwear
Art Direction & Interactive Design
  • Art Direction (2D / 3D / Real-Time)
  • ​Visual Systems & Style Guides
  • Brand Partnerships & Co-Creation
  • Marketing & Launch Art Direction
Innovation & Leadership
  • Modular Design Systems
  • ​Digital & AR Fashion Prototyping
  • Creator & UGC Enablement
  • Cross-Functional Leadership & Strategy

TOOLS AND PLATFORMS
CLO3D / Marvelous Designer · Adobe Photoshop · Blender · Autodesk Maya ·
Unity · Unreal Engine · Substance Painter · ZBrush · Premiere Pro


EXPERIENCE
Meta Reality Labs, Remote --Art Director, Avatar Economy & Digital Fashion
Sept 2017 - PRESENT
Defined styling language, visual systems, and art direction across Meta Avatars, Spark AR, and Horizon initiatives—spanning fashion, avatars, and immersive environments.

Avatar Wearables & Styling Systems (Avatar Style 1 + Style 2)
  • Led concept styling, clothing curation, and merchandising alignment for Avatar Style 1 and Style 2 clothing catalogs
  • Partnered with PMs and merchandisers to curate assortments aligned to product initiatives
  • Reviewed 2D and 3D art in production to ensure quality, fit, and stylistic consistency
  • Worked directly with fashion and lifestyle brands on brand partnerships, defining how branded assets translated into Meta’s avatar style and pipeline
  • Art directed marketing and launch imagery showcasing styled avatar looks
Avatar 2.0 — Styling Language & Modularity
  • Defined the styling language for Avatar 2.0 clothing, translating a more expressive, physiologically informed art style into wearable products
  • Established styling principles for silhouettes, proportions, and accessory layering across diverse bodies
  • Art directed concept and 3D artists to prototype key garments and accessories
Creator Styling Systems (3P Templates)
  • Art directed and curated the 3P template library for the Meta Horizon Creators Program
  • Enabled creators to author garment textures via generative and hand-authored workflows
  • Designed templates alongside modular clothing systems to support swappable components
  • Resulted in 300,000+ creator-generated assets since launch
  • Partnered with UXR to prioritize creator-desired silhouettes

Spark AR — Commerce & Creative Tools
E-Commerce & AR Styling
  • Led AR commerce prototyping exploring how garments, fit, and materiality could be experienced digitally
  • Partnered with designer brands to translate tech packs into real-time, styled AR garments
  • Focused on preserving silhouette intent and fashion credibility
Spark AR “Scenes” (Unreleased)
  • Reviewed and art directed external vendor-created virtual objects, stickers, and reactive AR elements
  • Provided visual feedback to ensure consistency, quality, and expressive motion
  • Art directed an onboarding intro video demonstrating how dynamic objects could be used to inspire creators

Horizon Worlds & Immersive Experiences

Horizon Venues 2.0 — Art Lead
  • Led art development for Venues 2.0 from the ground up, including environments for launch, Facebook Connect, and themed events
  • Prioritized art deliverables alongside design and engineering
  • Delegated work, ran critiques, organized brainstorms, and planned sprints
  • Ensured visual harmony across environments, avatars, and live events
Facebook Connect 2020 – Avatar Apparel
  • Designed event-exclusive networking t-shirts as conversation starters
  • Created all textures and partnered with engineering for in-app integration
Wingstrikers — Art Lead
  • Joined mid-development to revamp lighting, environment surfacing, and visual clarity
  • Collaborated on environment redesign and modeling
  • Established asset organization and optimization standards
  • Staged and captured marketing and keynote imagery (OC6)
​
AltspaceVR, Redwood City, CA — 3D Artist,  Avatars & Customization
August 2015 - July 2017
  • Designed avatar customization systems supporting diverse aesthetics and user expression
  • Created partner avatars and styling systems while maintaining consistency across series
  • Collaborated with Marketing, Engineering, Design, and Business Development on branded experiences
  • Supported SDK and creator tooling growth through extensible asset systems

Sketchy Panda Games 
— Contract
3D Character Artist

The Foundry
— Intern
3D Artist

EDUCATION
Academy of Art University — MFA – 3D Character ArtSchool of the Art Institute of Chicago — BFA – 3D Art
Parsons, The New School for Design — BFA – Fashion Design