|
ABOUT ME:
Art director and multidisciplinary 3D lead- shaping visual language, content systems, and immersive product experiences across avatars, games, AR, and consumer platforms. My work spans concept development through production execution—including product visualization, real-time environments, and scalable asset frameworks. |
| |||
|
EXPERIENCE
Meta Reality Labs, Remote Art Director Sept 2017 - PRESENT Lead visual direction, content systems, and 3D production across avatars, wearables, AR, and immersive social platforms—spanning product visualization, styling frameworks, marketing content, and real-time environments. Avatar Wearables & Styling Systems
Modularity & Creator Content Systems
AR Commerce & Product Visualization
Immersive Experiences & Games
AltspaceVR, Redwood City, CA — 3D Artist, Avatars & Environments August 2015 - July 2017 Created avatar assets, customization systems, and immersive environments supporting partner programs and social VR experiences.
Sketchy Panda Games — Contract 3D Character Artist 2015 Developed stylized character assets for Unity-based game production in collaboration with art direction and design teams. The Foundry — Intern 3D Artist 2015 Created high-resolution assets and supported internal production and software testing pipelines using Modo and Mari. EDUCATION Academy of Art University — MFA – 3D Character ArtSchool of the Art Institute of Chicago — BFA – 3D Art Parsons, The New School for Design — BFA – Fashion Design |
SKILLS
Art Direction & Visual Design
TOOLS AND PLATFORMS Maya · ZBrush · Substance Painter · Photoshop · CLO3D / Marvelous Designer · Unity · Unreal Engine · Marmoset · Premiere Pro · Blender |