Resume

Kat Yu Resume | |
File Size: | 1112 kb |
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Skills
Proficient:
Autodesk Maya, 3D Coat, Unity, Adobe Photoshop, Pixologic ZBrush, Headus UV Layout, Marmoset Toolbag, Perforce
Experienced:
Foundry Modo, Unreal Engine, XNormal
Experience
Facebook - Sept 2017 - Current
3D Artist
- Created content for VR first experiences offering optimum performance, visual quality, and overall experience for both desktop and standalone VR headsets
- Developed high-quality avatar asset, including hair meshes, UVs, and texture explorations for the launch of Avatars 2.0 for Facebook Spaces
- Used Unity to create projects from the ground-up, iterating on ideas and concepts throughout the design cycle, and optimizing performance for the target platform
- Cross-collaborated with designers and engineers to ensure that art creation harmonized with core functionalities and design features of any given project
- Collaborated with art director and concept artists to ensure style, vision, and feel were maintained throughout all phases of the project
- Led multiple team efforts, alongside art producer, to define art phases, and plan out and assign tasks towards milestone goals
- Provided feedback for technical artists in order to streamline artist tools and optimize artist efficiency
- Created and maintained artist/non-engineer onboarding documentation that covered setup procedures within the specific infrastructure of the product, and led to improved team productivity
AltspaceVR - August 2015 - July 2017
3D Artist
- Created all talent/celebrity custom avatars, making sure to maintain the art style of each avatar series, as well as satisfying the requests from partners
- Ensured that the latest avatar customization system was designed to support artists needs, keeping hobbyists, professionals, and partners in mind
- Created the “Geo Campfire” environment: a highly active and heavily populated persistent space, and the first experimentation with a non-realistic art style
- Frequented cross-department collaborations with Marketing, Engineering, Design, and Business Development for items such as promo creation, SDK support, systems creation, and partnerships
- Communicated directly with various partners on single IPs for large scale events
- Created a wide range of props and integrated them into “native resource” system, which supported partner events, as well as SDK growth
- Undertook Unity performance optimizations between PC and Mobile. Familiar with limits of draw calls, vertex count, material management, culling. Made necessary changes to all art-related assets
- Collaborated with concept artists and engineers to create and test avatars of varying aesthetics that were suitable for the VR space
- Optimized existing avatars for better performance
Sketchy Panda Games - Jul 2015 – Sept 2015
Contract 3D Character Artist
- Created all character models and textures, as well as bringing into Unity
- Collaborated closely with art director and concept artist to tailor aesthetic
The Foundry - Feb 2015 – May 2015
3D Artist Intern
- Created game art assets using The Foundry software, including Modo and Mari
- Modeled high-res game assets for company project: Sci-fi Doom mod
- Provided assets for software testing and quality assurance
Education
Academy of Art University, San Francisco, CA Sep 2012 – May 2015
- MFA, Emphasis of study in 3D Character Art
School of the Art Institute of Chicago, Chicago, IL Jan 2007 – Jun 2010
- BFA, Emphasis of study in 3D Arts
Volunteer
Game Developers Conference – Conference Associate Mar 2014, Mar 2015
Casual Connect – Session Hall Helper Jul 2014