KAT YU ART
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  • AltspaceVR
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  • Info/Resume
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  • PW
  • Home
  • Meta Avatars 2.0
  • Meta Avatars 1.0
  • Horizon
  • Spark AR - Commerce & Scenes
  • AltspaceVR
  • Personal Work
  • Info/Resume
  • Blog
  • PW
KAT YU ART
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Contact

If you have any questions, please feel free to contact me through this page, or send e-mails to [email protected]

Downloadable Resume

kat_yu_resume.pdf
File Size: 518 kb
File Type: pdf
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Skills
Vendor Outsourcing                            Brand Partnerships 
Art Production Planning                     Hiring/Onboarding
Marketing Art Direction                     Product Strategy

Programs
Autodesk Maya                      Unity
Pixologic ZBrush                  Perforce
Adobe Photoshop                 Substance Painter
Blender                                  Github
Unreal Engine                       Marvelous Designer/CLO
                 
Experience
Meta – Sept 2017 – Current
    Art Director – AR/VR, FRL
  • Leading Meta Avatar Clothing, driving art team strategy, creative vision, and 2D+3D art production
  • Design best-in-class clothing aligned with catalog themes, in-house fashion, brand partnerships, and innovative avatar wearables.
  • Developing and implementing new technologies to enhance avatar clothing capabilities, bringing greater visual richness, style, and appeal to the product
  • Managing a multi-disciplinary team of artists to see development through from ideation to realization
  • Previously art directed Spark AR verticals –  E-Commerce and spatial AR objects
    Art Lead – AR/VR, FRL
  • Content creation for VR-first experiences on desktop and standalone VR headsets - Balanced the performance, visual quality, and experience of each VR platform 
  • Led an art team to ship Oculus Venues 2.0 Early Access Beta, from prototype, to product launch, to supporting Facebook Connect (2020)
  • Directed Oculus Venues art outsourcing for Facebook Connect
  • Art team planning and production
  • Structured Art pipelines: Tooling, version control, naming, and engine organization
    3D Artist – AR/VR
  • Helped launch Avatars 2.0 for Facebook Spaces.  Was responsible for avatar asset creation, including hair meshes, UVs, and texture explorations
  • Cross-collaborated with designers and engineers to ensure that art creation harmonized with core functionalities and design features.  Collaborated with art director and concept artists to ensure style, vision, and feel were maintained
  • On-boarded new talent and created documentation that covered start up procedures.  Helped grow art teams, and was responsible for contractor hiring and managing

AltspaceVR – Aug 2015 – July 2017
    3D Artist  - Character and Environment                                                                                                              
  • Created talent/partner custom avatars: Maintained the art style of each avatar "series", and satisfied requested revisions
  • Ensured that the latest avatar customization system was designed to support artists, considering the needs of hobbyists, professionals, and partners
  • Frequented cross-department collaborations with Marketing, Engineering, Design, and Business Development for items such as promo creation, SDK support, systems creation, and partnerships
  • Props creation and integration  into “native resource” system, supporting partner events and SDK growth 
  • Unity performance optimizations between PC and Mobile. Familiar with limits of draw calls, vertex count, material management, culling.  Made necessary changes to all art-related assets
  • Collaborated with concept artists and engineers to create and test avatars of varying aesthetics that were suitable for VR
  • Art Optimization: Characters, Props, and Environments
 
 
Sketchy Panda Games - Jul 2015 – Sept 2015
     Contract 3D Character Artist 
  • Responsible for the creation of all character models and textures, as well as bringing into Unity
  • Communicated and collaborated closely with art director and concept artist to tailor aesthetic

The Foundry - Feb 2015 – May 2015
     3D Artist Intern
  • Created game art assets using The Foundry software, including Modo and Mari
  • Modeled high-res game assets for company project: Sci-fi Doom mod
  • Provided assets for software testing and quality assurance​
 
Education
Academy of Art University
2012 – 2015
  • MFA, Emphasis in 3D Character Art
School of the Art Institute of Chicago
2007 – 2010
  • BFA, Emphasis in 3D Arts
Parsons, The New School of Design
2006
  • BFA, Emphasis in Fashion