Contact |
Downloadable Resume
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SKILLS
Styling & Fashion Direction
TOOLS AND PLATFORMS
CLO3D / Marvelous Designer · Adobe Photoshop · Blender · Autodesk Maya ·
Unity · Unreal Engine · Substance Painter · ZBrush · Premiere Pro
EXPERIENCE
Meta Reality Labs, Remote --Art Director, Avatar Economy & Digital Fashion
Sept 2017 - PRESENT
Defined styling language, visual systems, and art direction across Meta Avatars, Spark AR, and Horizon initiatives—spanning fashion, avatars, and immersive environments.
Avatar Wearables & Styling Systems (Avatar Style 1 + Style 2)
Spark AR — Commerce & Creative Tools
E-Commerce & AR Styling
Horizon Worlds & Immersive Experiences
Horizon Venues 2.0 — Art Lead
AltspaceVR, Redwood City, CA — 3D Artist, Avatars & Customization
August 2015 - July 2017
Sketchy Panda Games — Contract
3D Character Artist
The Foundry — Intern
3D Artist
EDUCATION
Academy of Art University — MFA – 3D Character ArtSchool of the Art Institute of Chicago — BFA – 3D Art
Parsons, The New School for Design — BFA – Fashion Design
Styling & Fashion Direction
- Concept Styling & Look Building
- Seasonal Collections & Visual Language
- Silhouette, Fit & Proportion
- Color Stories & Mood Boards
- Apparel, Accessories & Footwear
- Art Direction (2D / 3D / Real-Time)
- Visual Systems & Style Guides
- Brand Partnerships & Co-Creation
- Marketing & Launch Art Direction
- Modular Design Systems
- Digital & AR Fashion Prototyping
- Creator & UGC Enablement
- Cross-Functional Leadership & Strategy
TOOLS AND PLATFORMS
CLO3D / Marvelous Designer · Adobe Photoshop · Blender · Autodesk Maya ·
Unity · Unreal Engine · Substance Painter · ZBrush · Premiere Pro
EXPERIENCE
Meta Reality Labs, Remote --Art Director, Avatar Economy & Digital Fashion
Sept 2017 - PRESENT
Defined styling language, visual systems, and art direction across Meta Avatars, Spark AR, and Horizon initiatives—spanning fashion, avatars, and immersive environments.
Avatar Wearables & Styling Systems (Avatar Style 1 + Style 2)
- Led concept styling, clothing curation, and merchandising alignment for Avatar Style 1 and Style 2 clothing catalogs
- Partnered with PMs and merchandisers to curate assortments aligned to product initiatives
- Reviewed 2D and 3D art in production to ensure quality, fit, and stylistic consistency
- Worked directly with fashion and lifestyle brands on brand partnerships, defining how branded assets translated into Meta’s avatar style and pipeline
- Art directed marketing and launch imagery showcasing styled avatar looks
- Defined the styling language for Avatar 2.0 clothing, translating a more expressive, physiologically informed art style into wearable products
- Established styling principles for silhouettes, proportions, and accessory layering across diverse bodies
- Art directed concept and 3D artists to prototype key garments and accessories
- Art directed and curated the 3P template library for the Meta Horizon Creators Program
- Enabled creators to author garment textures via generative and hand-authored workflows
- Designed templates alongside modular clothing systems to support swappable components
- Resulted in 300,000+ creator-generated assets since launch
- Partnered with UXR to prioritize creator-desired silhouettes
Spark AR — Commerce & Creative Tools
E-Commerce & AR Styling
- Led AR commerce prototyping exploring how garments, fit, and materiality could be experienced digitally
- Partnered with designer brands to translate tech packs into real-time, styled AR garments
- Focused on preserving silhouette intent and fashion credibility
- Reviewed and art directed external vendor-created virtual objects, stickers, and reactive AR elements
- Provided visual feedback to ensure consistency, quality, and expressive motion
- Art directed an onboarding intro video demonstrating how dynamic objects could be used to inspire creators
Horizon Worlds & Immersive Experiences
Horizon Venues 2.0 — Art Lead
- Led art development for Venues 2.0 from the ground up, including environments for launch, Facebook Connect, and themed events
- Prioritized art deliverables alongside design and engineering
- Delegated work, ran critiques, organized brainstorms, and planned sprints
- Ensured visual harmony across environments, avatars, and live events
- Designed event-exclusive networking t-shirts as conversation starters
- Created all textures and partnered with engineering for in-app integration
- Joined mid-development to revamp lighting, environment surfacing, and visual clarity
- Collaborated on environment redesign and modeling
- Established asset organization and optimization standards
- Staged and captured marketing and keynote imagery (OC6)
AltspaceVR, Redwood City, CA — 3D Artist, Avatars & Customization
August 2015 - July 2017
- Designed avatar customization systems supporting diverse aesthetics and user expression
- Created partner avatars and styling systems while maintaining consistency across series
- Collaborated with Marketing, Engineering, Design, and Business Development on branded experiences
- Supported SDK and creator tooling growth through extensible asset systems
Sketchy Panda Games — Contract
3D Character Artist
The Foundry — Intern
3D Artist
EDUCATION
Academy of Art University — MFA – 3D Character ArtSchool of the Art Institute of Chicago — BFA – 3D Art
Parsons, The New School for Design — BFA – Fashion Design