Info:
I was the lead artist on Venues 2.0, and was responsible for building the app from the ground-up, iterating on environments for initial launch, as well as providing work towards Facebook Connect and other themed events. In addition to creating art, I prioritized art deliverables in parallel with design and eng, delegated work to the art team, organized art brainstorms, gave critiques and feedback to the art team, created work-back plans/sprint planned, and made sure art was harmonious with the rest of the Venues team. |
Programs:
Modeling: Maya Rendering: Octane for Maya Engine: Unity Version Control: Perforce and Mercurial |
Marketing renders made by Dionisio Blanco
Platform Explorations
Product Design + Art iterations on floorplans for the Venue environment
Facebook Connect 2020 - Networking T-Shirt Design
As an icebreaker, we wanted to utilize event-only t-shirts for Facebook Connect 2020 in VR. I worked with a product designer to create industry-related shirts that conference-goers could wear and talk about. I created all of the t-shirt textures, and worked with an engineer to get it integrated in the app
Avatar/Crowd LODs
In the Media
|
WingStrikers
Info:
Wingstrikers was one of the first, internally developed Horizon games. I joined the project mid-development as the lead artist. I revamped the lighting, surfaced/colored all environment meshes using vertex color, and worked with the team to re-design and model environmental meshes. I was also responsible for art file organization of the Unity project, establishing structure of art assets into version control, monitoring and reporting rendering bugs to send to tech art, optimizing assets, and bug fixing. |
Programs:
Modeling: Maya Surfacing: Maya (Vertex color) Engine: Unity Lighting: Unity (propreitary rendering) Version Control: Perforce and Mercurial |
Promo + Marketing Screenshots
I staged and took these screenshots for marketing and promo material + Oculus Connect 6:
Final Lighting + Model Re-Work
These in-engine screenshots showcase my work on the entire game map: Lighting, environment design (in collab with concept artist), environment modeling, and environment surfacing.
In the Media
Horizon/Wingstrikers was presented by Mark Zuckerberg in the OC6 day 1 Keynote:
|