Horizon: Wingstrikers
Info:
Wingstrikers was one of the original, internally developed Horizon games. It has since been cancelled. I joined the project mid-development as the lead artist. I revamped the lighting entirely, surfaced/colored all environment meshes using vertex color, and worked with the team to re-design and model environmental meshes. I was also responsible for art organization and cleanliness of the Unity project, establishing structure of art assets into version control, monitoring and reporting rendering bugs to send to tech art, optimizing assets, and bug fixing. |
Programs:
Modeling: Maya Surfacing: Maya (Vertex color) Engine: Unity Lighting: Unity (propreitary rendering) Version Control: Perforce and Mercurial |
Promo + Marketing Screenshots
I staged and took these screenshots for marketing and promo material + Oculus Connect 6 (This was an older version of the map):
Final Lighting + Model Re-work
These in-engine screenshots showcase my work on the entire game map: Lighting, environment design (in collab with concept artist), environment modeling, and environment surfacing.
In The Media
Horizon/Wingstrikers was presented by Mark Zuckerberg in the OC6 day 1 Keynote: