Oculus Venues 2.0
Info:
I was the lead artist on Venues 2.0, and was responsible for building the app from the ground-up, iterating on environments for initial launch, as well as providing work towards Facebook Connect and other themed events. In addition to creating art, I prioritized art deliverables in parallel with design and eng, delegated work to the art team, organized art brainstorms, gave critiques and feedback to the art team, created work-back plans/sprint planned, and made sure art was harmonious with the rest of the Venues team. |