Oculus Venues 2.0 (Early Access Beta)
Info:
I was the lead artist on Venues 2.0, and was responsible for building the app from the ground-up, iterating on environments for initial launch, as well as providing work towards Facebook Connect and other themed events. In addition to creating art, I prioritized art deliverables in parallel with design and eng, delegated work to the art team, organized art brainstorms, gave critiques and feedback to the art team, created work-back plans/sprint planned, and made sure art was harmonious with the rest of the Venues team. |
Programs:
Modeling: Maya Rendering: Octane for Maya Engine: Unity Version Control: Perforce and Mercurial |
Platform Explorations
I worked with product design to iterate on floorplans for the venue environment
Facebook Connect 2020 - Networking T-shirt Design
As an icebreaker, we wanted to utilize event-only t-shirts for Facebook Connect 2020 in VR. I worked with a product designer to create industry-related shirts that conference-goers could wear and talk about. I created all of the t-shirt textures, and worked with an engineer to get it integrated in the app
Avatar/Crowd LODs
In The Media
Venues 2.0 (Beta Early Access) on the Oculus Store: https://www.oculus.com/experiences/quest/3002729676463989/?locale=en_US