Hello hello, again~~!
I've picked up a new project where I get to combine some of my favorite things: My closest friends and witchy themes!
For this project, I'm making quarter-circle dioramas of myself and 3 of my besties that will all come together to form one giant circular diorama:
Alex The "Potions" Witch (it's booze)
Samia The Familiar Witch (feline matron)
Lindsey The Green Witch (mushroom and nature wilde-woman)
Kat The Cosmic Witch (I like moons and stars n stuff)
Please stay tuned for all the updates on this one. The sketches are still being hashed out, and the style boards are coming together on Pinterest. Alexia's sculpt is also in the works.
'Til next time!
Completed all of the models for this piece! Currently, Samia and I are working on getting all the assets in Lens Studio, and figuring out how the thing works. So far, we've figured out how to get the models and textures in there, and how to use templates (glasses, overlay, etc).
Hello! It's been a long time~
I had another long period of being busy at work, but I'm jumping right back into doing personal projects!
I wanted to share some of the latest projects I have coming up/in progress:
1.) Wedding AR Overlay - Flowers
This is a project I recently started with my friend Samia! I've never created anything for AR, so this is a great experiment to learn the process, and hopefully work more with this cool medium. Samia is art directing, and I'm creating the models/working in Lens Studio. We're going for flat lit, simply textured flowers, and some lovely accents to frame the picture as a geolocation overlay for this wedding. This should be a very fast project, but I'll be sure to share updates as we're figuring things out in Lens Studio. Stay tuned!
2.) Finally! A New Environment Piece!
It has been a long, LONG time since I've made a personal environment piece, and have been itching to make one!
I was recently inspired by a very cool concept by yewon Im, and reached out to her/him for permission to make this piece. After a quick approval, I've already started to model this out! I'll be sharing lots of updates, and hopefully will be streaming this very soon! (Woot! Back to streaming :D)
3.) Kai'Sa Revisit
Yep, that's right. I jumped the gun and was too fixated on finishing, when I previously called Kai'Sa done. When I took another look at her with fresh eyes, I absolutely couldn't call her "done."
I've removed those gaudy materials, and will first focus on tightening up her sculpt.
Once that's done, I'm actually going to retopo, UV, and texture her. I know this is very peculiar given that she is already in her final pose, but I'd really like to see her in game res, and attempt PBR since she has some lovely metal accents.
Once last thing... STREAMING!
Once I get my new place situated for streaming (lighting, settings, etc), I will be right back on it. There is no starting date, but please keep an eye out for my next stream post on Twitter and/or Facebook. Can't wait to get back into it.
Today, I laid in the shape and flow of Elly's hair. I still need to nudge the hair pieces from the profile view because they appear flat, and the size variation of hair strands needs attention. I also modified the hand shape and pose, but will need to touch up on the details of the fingers.
Here's another sculpt in Medium!
Incoming 30 Days of Medium Monsters? I think that would be a perfect theme (and practice) :)
Hey all! I've found a new Medium!! (hurhur, get it?)
Lately, I've really been wanting to produce 3D work quickly - ideally to finish pieces daily (or almost daily) even if they aren't of high quality and detail to begin with. This is mainly so that I can do an exercise that focuses on the content and art side, rather than small details and tech.
After speaking with my colleague, it really felt like Oculus Medium is the answer. It doesn't yet allow for the amount of precision and detail with the out-of-the-box tools, but once I get the hang of stamps, I think some really nice stuff can come out of it.
Here is my first little monster ^. Stay tuned and watch as I learn more about this tool!
For the past two months, I've been very slowly chipping away at this piece (work got incredibly busy). I'm a bit sad to not be completing this entry in time for Retrogasm 2018, but I'm going to continue working on it until it's done.
It's still a work in progress, but here is an update on the sculpt. I changed the face so it has more realistic attributes - with a style that's more comfortable for me to work with - and I think it's already looking better. Next updates will be more of the face, the eyes, the hands, and the calves. Then the hair will be the next large portion of work.
This is a texturing update from last night's stream. If you want to stop by, my stream is www.twitch.tv/meowmixnomz! Heads up, the streams have been very short lately, so keep an eye out for my announcement tweets if you're interested.
I added texture to the cloth, the straps, and the lower area. There's still a lot more detail I need to add/tighten up all around (considering taking out some of the brown leather areas), and her weapons will be following, afterward. Stay tuned!
Hello! I've recently spent some time working on this Death Knight/Paladin hand painted character, and wanted to share some updates.
Firstly, I did an overall color palette change for the entire character. The original colors were way too vibrant for her to be a death knight, so I shifted everything to be a bit colder/bluer, such as skin tone, and shadows, as well as her eye color and gem color. Secondly, I started playing with more color variation, particularly in her hair. This is something I've been wanting to push and to play with more, so I'll be using this effect on the rest of the character once I have the overall appearance down.
You can check out the progression of this character here
It's been a while since I've worked on any real time hair / hair cards - I usually do sculpted hair these days - so I figured I'd do a little refresher project. I decided to use the Demon Hunter model for this project, by swapping her sculpted hair our for real time hair. The sculpted hair was instead used as a base to create the hair card strips. I found a new Zbrush brush and UV techniques to speed up the process, all of which are explained here: https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
Once the UVs were complete, I did some really quick texture work, and here is the result:
Kat Yu's Blog
This is a blog that I mainly use to record the work I do for AAU, but I'm sure I will be uploading some personal stuff, as well.