Today, I managed to finish the low poly version of the Demon bust. In total, I retopologized, UV'ed, and got some screen shots in Marmoset 2. Maps included are just the Albedo/Diffuse and Normal map. I didn't manage to get much more sculpting done, as anticipated. I just managed to add some detail to the skin.
Yesterday morning, I started another side project! I have been greatly inspired by the newly announced Blizzard title, Overwatch, and wanted to create a "Blizzard Medley," if you will. I took an official Blizzard Tracer (an Overwatch class) sculpt and combined it with my favorite Blizzard character, Diablo 3's Demon Hunter, and voila!
I hope to be making the portrait "frame," as seen in-game in Diablo 3 to complete the look.
I finally got around to polypainting this sculpt. I needed to quickly paint him for something coming up very soon and didn't want to retopo & UV, so resorted to polypaint. I figured it would be good for experience, either way, since I've never used polypaint before. Here is the result after compositing:
It was a great experience, and I've learned that although polypainting has it's conveniences, it also has a lot of inconveniences including the lack of layers, and counter-intuitive painting tools/controls.
I learned how to composite from this video:
*Update* - I will soon go back in and add more detail to the horn texture and the skin texture
Kat Yu's Blog
This is a blog that I mainly use to record the work I do for AAU, but I'm sure I will be uploading some personal stuff, as well.