It's taken a bit (too) long to wrap this one up, but we're finally here. I changed the route I went with this character, and decided to just do hand painted instead of PBR - something about the model aesthetic just beckoned me to stick with hand painted! (Which means I'll have to make a different PBR piece, but I digress....). I was fortunate enough to have my mentor, Josh, help me transform this character greatly. In terms of the sculpt/model she went from too symmetrical, not really honed in on style, and boring, to quite the opposite. And in terms of texturing, I got a great demo on some fundamentals I need to keep practicing in order to focus the eye on the face, and reduce too much noisiness in unwanted areas.
If you want more detailed info of this character, please check her out on the home page of my site.
Here are some final shots of the model:
If you want to see progress images of the final version, please check out the piece on the home page of my site. For this blog post, I thought it would be kind of cool to include the stylistic transformation she's gone through.
I'm a little late on posting this, but here's an update to my Demon Hunter. (Slow progress, I know -_-)
This time I managed to get the retopology of all the small pieces finished. I also UVed the whole piece.
I'm planning for her to have a total of 2 maps, and she'll be textured in PBR, but before I start texturing her, I'll need to bake out her normal maps. Still got quite a bit of work on this, but I'll be on the grind.
Just a little info:
She ended up being just over 20k tris. This is a bit higher than I usually go, but I really wanted to model out some finer details/make this a higher detail piece. We'll see how it goes.
Kat Yu's Blog
This is a blog that I mainly use to record the work I do for AAU, but I'm sure I will be uploading some personal stuff, as well.