This model was MUCH higher poly than my first character, Leera, and the process of retopologizing it, rather than creating a base mesh, proved to be an incredible challenge. The amount of detail, and things I needed in order to accommodate for all of it, was something I hadn't anticipated. Additionally, this character is actually the first time I have retopologized anything (the program that I ended up using to do so was Modo, which is a very intuitive program in terms of retopologizing, so I can see myself using it again). The piece includes many small spiked pieces as well as negative spaces/holes that were so difficult to get into.
Just for records sake, this particular class proved to be indescribably difficult and stressful due to certain "mishaps" and miscommunications I had with the replacement instructor. I had hoped for a much more completed piece.
That being said, this texture is NOT finished, and the piece is still a WIP. I intend on either continuing the texture or starting over altogether.