Unfortunately, Leera's painting has been going much slower than anticipated. On top of being busy with my new internship, I had some struggles understanding what to do about PBR, and thus became timid and scared to add too much lighting information on her albedo. As a result, her albedo was looking extremely lackluster.
After consulting a friend/classmate of mine, I've just decided to paint her as though I'm making a typical diffuse map using legacy rendering. Whether I decide to do PBR or legacy, we'll see down the line. But already, I'm much happier with my texture.
Here's what I have. *This is with no normal map, and no lighting* What is shown is only diffuse and AO:
I'm hoping to get the albedo completed by tomorrow morning/afternoon, and the rest of her maps (specular and gloss) completed by tomorrow evening before my GDC CA meeting.
Additionally, I have been working on her rig during work, but have no screen shots to show. It's still in the beginning, but I have the base skeleton done.