Here with another update Unfortunately, Leera's painting has been going much slower than anticipated. On top of being busy with my new internship, I had some struggles understanding what to do about PBR, and thus became timid and scared to add too much lighting information on her albedo. As a result, her albedo was looking extremely lackluster. After consulting a friend/classmate of mine, I've just decided to paint her as though I'm making a typical diffuse map using legacy rendering. Whether I decide to do PBR or legacy, we'll see down the line. But already, I'm much happier with my texture. Here's what I have. *This is with no normal map, and no lighting* What is shown is only diffuse and AO: I have a decent amount completed, but I still need to do a few things: All of her shoulder pads, her hood, some some gold accents, part of her left bracer, most of her skin, her gloves, and her quiver.
I'm hoping to get the albedo completed by tomorrow morning/afternoon, and the rest of her maps (specular and gloss) completed by tomorrow evening before my GDC CA meeting. Additionally, I have been working on her rig during work, but have no screen shots to show. It's still in the beginning, but I have the base skeleton done.
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