It's been a while since I've worked on any real time hair / hair cards - I usually do sculpted hair these days - so I figured I'd do a little refresher project. I decided to use the Demon Hunter model for this project, by swapping her sculpted hair our for real time hair. The sculpted hair was instead used as a base to create the hair card strips. I found a new Zbrush brush and UV techniques to speed up the process, all of which are explained here: https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
Once the UVs were complete, I did some really quick texture work, and here is the result:
Kat Yu's Blog
This is a blog that I mainly use to record the work I do for AAU, but I'm sure I will be uploading some personal stuff, as well.